Saurian

SAURIAN

THE WORLD'S MOST ACCURATE DINOSAUR SIMULATOR

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A PLACE IN TIME

Saurian is a survival-simulation experience about living the life of a dinosaur. Starting from the egg, you must survive to adulthood amidst the perilous Hell Creek ecosystem of 66 million years ago, meticulously reconstructed with the help of professional paleontologists.

be a dinosaur

 

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THE TEAM

 

Tom Parker

Lead Designer

Tom Parker is a 27 year-old Zoology & Computer Science graduate interested in the public outreach of zoology, conservation & vertebrate palaeontology. Palaeoillustrator & educational game developer. Also a devotee of heavy metal and Australian rules football.


RJ Palmer

Concept Artist/Big Deal

RJ Palmer is a 27 year-old concept artist and illustrator from California, based in Burbank. He specializes in creature design for film and video games and his art has been featured the world over. Though he spends most of his time drawing and being harassed by his cat, Scooch. 


Erin Summer

Tech Artist

Erin Summer graduated with a Bachelors in Game Design from Full Sail University. Casual herpetoculturist and reptile enthusiast. Total animals owned: 16


Chris Lomaka

3D Artist

After working on a historically accurate Las Vegas, a historically accurate Middle Earth, a historically accurate Salem MA, and historically accurate Halo 4 and 5, Chris joins the team for doing historically accurate Mesozoic Hell Creek environments. True story.


Nick 'Jobaria' Turinetti

Producer

Nick is the brains behind the original concept of Saurian & for gathering this team together to make this dream a reality. By day he works at a Railway Museum, and so he is officially living his childhood fantasy of working with both trains & dinosaurs.


Christian Masnaghetti

3D Artist/Concept Artist

Chris is a 27 year-old Industrial Designer working as 2D/3D generalist. If not at work, he's probably riding one of his bikes. Excelling in dinosaur illustration, Chris was recruited to draw the animals no one wanted to.

 

 


Henry Meyers

Programmer

Henry Meyers graduated with a BA in Computer Science from Bard College in 2015, and is particularly interested in AI-based emergent narratives in games. He is also an occasional musician.


Bryan Phillips

Animator/Team Backbone

Bryan Phillips is a renaissance man specializing in animation, blacksmithing, gun-smithing, emu wrangling, and being modest. Being self taught, Bryan's sheer determination has become a beacon of inspiration for the rest of the team.


Jake Baardse

Art Director/3D Artist

Jake Baardse is a highly accomplished dinosaur sculptor. With his ample knowledge of 3D software, Jake was brought on to realize the vision of Saurian. Even at a young age he knew his passion for dinosaurs would tempt him away from the inviting bosom of McDonalds' minimum wage.


Francisco Godinho

Sound Designer/Composer

Vouches never to use a Wilhelm Scream as a pterosaur mating call. This is his only photo that isn’t the standard “electronic musician looking grim at things.”


Michael 'Xane' Lesniowski

Programmer

Michael Lesniowski graduated with a Bachelor of Science in Computer Information Systems. A palaeoenthusiast with an eminent passion for maniraptorans of past and present, casual birder and wildlife photographer. Is actually a Deinonychus in disguise.