Saurian DevLog #33
Hello again everyone!
We're working away on a new update that we are trying to get out to you all for Christmas. There is a lot of behind-the-scenes secret stuff going on for this but we think you'll like it a lot. Here are a couple of things we've been working on, one which you'll see in the new patch and another that'll be in later on.
Some of you have let us know how odd you think it is to see so many solitary Triceratops and Pachycephalosaurus. We agree! In the mad dash to release, some gameplay elements had to be left on the cutting room floor due to the prioritization of others. One of these was social grouping behaviors (families, herds, flocks) -- in part because they needed their own special treatment in our spawning system. However, the days of the lonely Triceratops are ending! Starting with the next patch, Triceratops and Pachycephalosaurus will have their overall spawn probabilities lowered, but will have chances to appear in larger numbers when they are spawned. Pachycephalosaurus will appear in pair-bonded couples, and Triceratops groupings will be based on observed grouping behavior of white rhinos. They will be lacking several group-based behaviors that will be implemented later, but will otherwise move and react together as groups. Hopefully this will make your gameplay experiences both more interesting and true-to-life!
These last few weeks I have been working on Pectinodon since my favorite Chrisy bear has finally made a design for it. This animal is only known from teeth and some tiny bits from a hatchling so we had to base a lot of his design on relatives like Stenonychosaurus. The sculpt is finished but the low-poly topology and feather alphas have yet to be completed so he will look a little barren. Rest assured this little guy will have glorious wings. Henry was an angel this week so I don't have anything mean to say about him for now. Next dev-log we should have a colorful fluffy little guy ready to go.